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Dragon ball supersonic warriors 2 ds
Dragon ball supersonic warriors 2 ds




dragon ball supersonic warriors 2 ds dragon ball supersonic warriors 2 ds

Things like characters boasting that the opponent can't cause any harm or that a very specific attack is incredibly powerful (which would mean get a perfect victory or use a given attack respectively) are annoying and can totally soar over the heads of players. The conditions for progression are hidden within the pre-battle text-based banter. The issue is that the game doesn't tell you what the conditions are. One major gripe with this mode is that to unlock the branching story missions, a specific set of criteria not so bad, right? That's not quite the problem. A given character's story is laid out on a grid-based map, with a path of missions that can be taken and some branching storylines that bring some new perspectives to the universe. Though it is plagued with a hammy narrative, including lines like "within this gentle-hearted legendary warrior, a terrible rage has been awakened." the fact that each character has his own storyline that parallels the others adds a new take that works rather well. The Story mode has the meat of the game and includes an interesting new take.






Dragon ball supersonic warriors 2 ds